4 Lessons Pixar Films Can Teach Us About Architecture

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Over the past 20 years, Pixar’s films have attracted vast audiences around the globe. In worldwide box office sales its first film, Toy Story (1995) boasted $362 million, followed by A Bug’s Life (1998) $363 million, Toy Story 2 (1999) $485 million, Monsters, Inc. (2001) $525 million, and Finding Nemo (2003) a whopping $865 million.[1] Factoring in additional home theater movie rentals and purchases, along with cable, theme parks, and consumer products, the influence of Pixar on generations of children and their parents around the world has been enormous. In terms of global impact, no educator, no author, and no architect even come close.

While Pixar’s pioneering role in the world of cinema, storytelling, and digital rendering is already well documented, its links with architecture have yet to be fully explored. One of Pixar’s greatest, and perhaps overlooked, talents is its ability to create convincing architectural worlds adjacent to and within the human world we inhabit every day. Pixar worlds could become a new tool to encourage critical thinking about our environment.

Children, Pixar, and Possibilities: Why Pixar is an Ideal Learning Tool

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Cite: Anastasia Sekalias and Kathryn H. Anthony. "4 Lessons Pixar Films Can Teach Us About Architecture" 17 Aug 2015. ArchDaily. Accessed . <https://www.archdaily.com/771987/4-lessons-pixar-films-can-teach-us-about-architecture> ISSN 0719-8884

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关于建筑,皮克斯电影教我们的四堂课

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